Billing
Vibeminter runs on prepaid credits. There is no subscription. One balance pays for every build, every change and every publishing step on your account. Amounts are not printed on this page; the Credits page shows them to you before you pay.
Credits and your balance
You buy credits in packs on the Credits page, by card through Stripe Checkout. Your balance is shown in the left rail of the app on a computer, in the top bar on a phone and in the bar of a project. A purchase needs a verified email address.
The hold and the receipt
Every change has a size class, and the size class sets the amount held. Before you send, the estimate in credits shows beside Send; that amount is held from your balance when you send, and the turn's card says how much.
When the turn ends, its card in the chat shows the receipt as a ledger: what was held, what the turn cost, how much of the hold went back to your balance and the balance now. If a turn fails, the card says so and says what was refunded. The figures are not printed on this page.
- Held
- when you send
- Charged
- when the turn ends
- Returned
- when the turn ends
- Balance now
- as the app shows it
Publishing steps
Limits you can set
Settings has daily spend caps for your account and for each project, and they are on by default. You can change them or turn one off, and the platform keeps its own daily ceiling that no setting lifts. A day is the UTC day.
Your records
- Credits has the purchase history, one receipt line per payment.
- Usage lists each project's turns, what was charged, what was refunded and the net, and downloads as a CSV file.
- Settings has the account, data export and deletion.
Scheduled
These do not exist yet. Each one names what it waits on, and none has a date.
- ScheduledThe written rules for when credits are returned, and the cap on what a turn can charge.
- ScheduledPrices and packs on the public pricing page.
- ScheduledThe terms of credit expiry.
- ScheduledA customer portal for invoices and payment methods.